![]() ![]() Several times I’d set up for a fight and then wander around for 10 minutes, finding absolutely no enemies in the area. Sometimes, though, the visual cues that let me know enemies were nearby were a bit misleading. ![]() Going into firefights with human enemies felt easy almost every time, but as soon as I saw “vampire feeding” in the subtitles, I would gear up for battle. That said, each time I died, I approached the mission in a new way, learning new techniques, re-evaluating my weapons, and jumping back in. The lowest difficulty could have been a little easier if it was really meant to make Redfall a little more accessible. ![]() I can’t remember the last time I died so much in a game, but I was grateful for it. However, the second a couple of those bloodsuckers hit you at the same time, it was game over…and over…and over. One or two at a time was fine, even three or four if they were well-spaced out. Redfall has several difficulties, the easiest of which is called “Daylight.” I jumped into this mode to make the process a little less painful, but let me tell you, the vampires in Redfall are still no joke, even on easy. This doesn’t really matter in terms of how you play the game, but it felt silly to see such detail in dialogue and Easter eggs only to be met with something like this. ![]() A single lockpick and a full weapon would have very similar prices. When buying weapons and items, the cost seemed really unbalanced. However, small details felt overlooked, especially with the pricing. Little details like this further the immersion in Redfall and keeps things fresh and fun. Huh, that never used to make me hungry.” This eludes to a song we used to sing as a warm-up in theatre “The tip of the tongue, the teeth, the lips,” which was fitting as the vampire in question was holed up in an old theatre, implying he used to be an actor. Small comments from enemies would elude to everyday sayings we know and would add to the atmosphere, “The lips, the teeth, the tip of the tongue. ![]()
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